

Portal 2 especially is probably the closest to a perfect game I've ever played (in my obviously very subjective opinion). Seriously, I cannot recommend these games enough. Portal 2 also has a co-op campaign that's fantastic - each player is an Aperture testing robot with their own portal gun having two sets of portals available makes the puzzles much trickier. Lots of very quotable lines, especially in the second game. Puzzles (broadly) are based on using clever portal placement to transport yourself, boxes, laser beams, and the like around each chamber as needed, with a healthy dose of physics-based traversal.īoth games have a sarcastic and ever so slightly absurd sense of humor that, IMO, genuinely holds up well today.

The gameplay revolves around using your portal gun, which can fire two separate portals at will - certain surfaces around each test chamber allow you to open a portal on them, and once both are placed, they, well, connect.
RHETORICAL ANALYSIS OF PORTAL AND PORTAL 2 SERIES
You, the apparent only human around, are forced to go through a series of increasingly deadly and increasingly challenging tests by the sadistic and sarcastic AI overlord of the facility, GLaDOS. Teleportation was a major field of study at Black Mesa, and their portals were used primarily in the procurement of Xen crystals, as they were used to transport scientists to and from the Borderworld for research and analysis.

They're first-person puzzle games where you play as Chell, a mute protagonist inside the sprawling Aperture Science labs. As well as this, the dry dock for the Borealis is seen in Portal 2.
